Tuesday, December 9, 2008

Geese

CvS Geese (by warusaki3)

http://www.megaupload.com/?d=UPSE1TLH


Character Description: Geese is the big bad guy of the Fatal Fury series. He speaks English with a very thick accent and just sounds evil (in fact, one of his intro lines is "I stain my hands with your blood"). This version of Geese is also the first character posted here to use the groove systsem. Grooves are essentially different fighting styles, meaning that this one character has multiple ways to fight, depending on his groove.

Stratagies: Go to practice mode and find a groove you are comfortable with. Some grooves allow Geese to run, others give him extra parry and counter moves, others make Geese stronger. No matter what groove you use, practice with his specials, counter moves, and regular attacks. Geese has a lot of power behind him, and more health than the average character.

While Fighting: Geese is TOUGH. He is very skilled at using his counter moves, some of which deal large amounts of damage. When he gets a full power meter, he likes to launch into a massive combo that can leave your character with very little health left. Unless you have an over-powered character, fighting Geese will be very tough, especially with certain grooves.

Special Abilities: Grooves, Counter, Parry, Power Charge, Dodge Roll

Glitches: None that I've noticed. Keep your eyes open.

AI: Like I said before, he's tough. 3/3.

Cheapness: A little cheap, but for the most part Geese is fair (unfortunetely). I'd say 4/10.

Extra Notes: Geese has a sort of "point" system. It doesn't seem to do anything, but it goes up whenever Geese attacks or uses specials, and goes down whenever Geese is hit.

Bottom Line: Get it if you want a challenge.

Thursday, September 11, 2008

Shin Level 2 Akuma

Shin Level 2 Akuma (by Failure)
http://www.megaupload.com/?d=U3BSBUGC

Character Description: A sorta demon-possesed character from the Street Fighter universe, Akuma (also known as Gouki) is usually a boss character. He has similar moves and stats to Ryu and Ken, though he is still middle of the road. In the SF universe, "Shin Akuma" is Akuma at his full strength; regular Akuma voluntarily holds back his power in order to avoid wiping out everyone instantly. This "Shin Level 2" Akuma is from the flash animation MK vs. SF 3, by Proxicide (look for it on Newgrounds). He is powerful, but a work in process that might never be finished.

Stratagies: For the love of whatever diety you worship, learn how to use his super moves! Although his AI doesn't reflect this, Akuma's attacks are kinda hit-or-miss, and sorta slow. His super moves are quite powerful, especially his ultimate move, Shun Goku Satsu. It can easily knock an enemy's health down to zero in no time flat. Also learn how to use his teleportation ability, as it can be the difference between a win or a loss.

While Fighting: Play defensivly, and don't do anything stupid. Akuma can launch some nasty combos at you that can leave your character in dire straits. Although it might be tempting, don't try to kick him or whatever when he's jumping towards you; he can block the attack, land, and attack in the space of a few milliseconds. Just keep blocking, or dodge roll, or something.

Special Abilities: Teleportation

Glitches: Probably my most glitchy character uploaded so far. When playing in debug mode, expect to see the occasional warning text. This doesn't seem to have much effect on gameplay, so you could probably live with it. Also, sometimes if you attack him at the same time he activates one of his supers (a triple uppercut thing), he seems to try to block and teleport at the same time, thus canceling the super move (but at the same time not taking any damage from your attack).

AI: Tough. The AI is able to fight much more effectively than many players, and it can launch rapid-fire attacks that should hardly be possible. For example, Akuma grabs and throws you backwards. He then does an uppercut so quickly that he hits you while you are still flying from being thrown! 3/3.

Cheapness: Actually, Akuma is quite cheap, especially with a full power meter. One of his favorite combos is to trap you in a corner, use his triple uppercut attack, followed by a regular Shoryuken-like uppercut, then kicking you while you lie on the ground, knocking you up high enough for him to use a sort of mega-hadouken, which delivers around 8 hits, then uppercutting you again. While this doesn't happen often, similar moments like these can make you want to scream. 7/10

Extra Notes: Akuma has at least one special move that his AI never uses. Experiment a bit to find them.

Bottom Line: Your call.

Yuri

CvS Yuri (by pji111)
http://www.megaupload.com/?d=OPO5XDJ4
Character Description: A karate girl from the Art of Fighting and King of Fighters series, Yuri is a decent fighter whose moves parody many moves from Street Fighter (including Ryu's Shin Shoryuken and Akuma's Shun Goku Satsu). Her AI can prove challenging.

Stratagies: Yuri's standard attacks are fairly weak, though her specials - especially the higher-level ones - are quite powerful. Try to launch quick attacks using her dashes and dodge rolls to get behind the enemy. If you get right up in an enemy's face, Yuri uses a slightly different attack than normal that pushes the enemy back just enough to still be in range of that button's normal attack. Use this on aggressive enemies that try to get in close. If possible, raise her special meter as high as you can before launching special attacks; her higher-level moves are essentially super-powered versions of her lower-level ones.

While Fighting: Be very careful around her when she has a full special meter. Any one of her special attacks at that point can do considerable damage. Don't try to block when Yuri imitates Akuma's Shun Goku Satsu; it won't work. Just do your best to evade the attack. Other than that, you can fight Yuri anyway you want.

Special Abilities: Power Charge, Dodge Roll

Glitches: There is one glitch that I've noticed. Sometimes, when using Yuri's Shun Goku Satsu-like move to defeat an enemy, the enemy remains standing but is caught in some sort of spinning loop. Since it is still counted as a victory, it has no real effect on gameplay.

AI: Not the best in the world, but she can hold her own against many characters. Probably a 2/3.

Cheapness: Very little. 1/10.
Extra Notes: Yuri's power charge is very slow. Use only when the enemy is knocked down, andthe rest of the time rely on her attacks to fill out your power meter.

Bottom Line: Get it.

Friday, September 5, 2008

Site Update!

Alright, I went ahead and added some important information to the site.

  • I have re-installed WinRAR and it seems to be working. Sorry about the delay, school has been kinda hectic lately. New characters should be posted by Monday or so.
  • I have added a new section to my reviews: Extra Notes. Basically, anything about a character that doesn't fall under strategy or cheapness or whatever will go here.
  • I have added a link to the FAQ with the other important links on the top of the page.
  • Depending on how well the new WinRAR works, I might take down the "Downloading more than one file" post.

That's all for now. Au revoir!

Thursday, August 28, 2008

Technical Difficulties - Please Stand By...

Well readers, I'm afraid that it will be a while until I can add more characters to download. I'm having all sorts of problems with WinRAR...the maximum size files I can create just get smaller and smaller. First I had no problems, than the limit was 5 MB, then 4MB...now it doesn't seem to work at all.

See, it seems that the zombies in my basement had a few more working brain cells than usual, and were able to escape. I joined my ninja army and was able to capture or destroy all but one, with minimal civilian casualties. We found the last one banging his head on my keyboard and getting zombie slime all over everything. By some amazing feat of luck, before we killed the zombie it had been able to open WinRAR and enter some fairly complex code that caused the program to gradually fail. We estimate that one would be more likely to win the lottery five times in a row than for a zombie to do what it did.

Thankfully, my MUGEN data was undamaged. However, if the techs can't reverse the code, I will have to redownload and install WinMUGEN, and that's always a pain. I estimate that there won't be any new posts until next Monday. See you then.

Monday, August 25, 2008

Downloading Characters in More than One File

Due to some crazy restrictions in my version of WinRAR, I can only create RAR files (the files you download) of sizes up to 5 MB. Since I have many, many characters that are far bigger than 5 MB, I've had to get a bit creative with some of these files. So here is the procedure for downloading multiple-file characters:

1: Click the first link underneath the character's name, then download and open the file as normal. You will have a folder containing some of the character's files, usually the .def file and as many others as I can cram in. Extract this to your MUGEN's char folder.

2: Click the next link, download, and open. Instead of a folder, you will just find files. These are the rest (or more of) the character's files that wouldn't fit in the first archive. Extract these files to the character folder that you extracted in step 1.

3: Repeat step 2 as many times as needed.

When all is said and done, your character should work. Enjoy! And we apologize for the inconvienience XD

Sunday, August 24, 2008

FAQ

Another post I should have made earlier. Oh well.

Since I anticipate the need for an FAQ in the future, I might as well make one now. More questions may be added as needed.

Q: What is this website?
A: This is M.U.G.E.N. Archive, a place where you can find MUGEN characters and stages to download for your own copy of MUGEN. It is operated and updated by me, Sirus.

Q: Why is it in blog format?
A: Since I try to include a lot of information about each character I upload, giving each character it's own blog post makes more sense and is much easier than making an entire new webpage per character.

Q: Is this website free?
A: Yes! As long as I have no bandwidth problems, this site will never ask for money nor bombard you with advertising. If however, I start to exceed my free bandwidth and must pay for more, I will probably ask for donations. At no time will you be forced to pay for anything.

Q: What is MUGEN, and where can I find it?
A: MUGEN is primarily a game creation engine, though it is most commonly used for fighting games. MUGEN was developed by a company called Elecbyte, though Elecbyte has since ceased operations. Because of this, pretty much every copy of MUGEN out there is a pirated copy. As such, I will not directly link to a download for it. You can probably find it by using your favorite search engine. For more information, check out MUGEN's Wiki page.

Q: Did you make these characters/stages?
A: No, I did not. Whenever possible, I credit the original maker/coder/team that released the character or stage. It is possible I might create my own characters someday, but I need the proper tools first.

Q: Can I request a certain character/stage?
A: You can always ask, but I cannot guarantee that I'll find or post what you requested.

Q: What do I do if I find something about a character that you missed?
A: If I missed a certain glitch, or if you have different views on how good a character is, or if you have any other comments/concerns, just comment on that post. I check my blog once a day on average, so I'll get back to you.

Q: I have a question that isn't listed here!
A: If you have any other questions, either comment on this post or email me at captain9hawk@yahoo.com .