Tuesday, December 9, 2008

Geese

CvS Geese (by warusaki3)

http://www.megaupload.com/?d=UPSE1TLH


Character Description: Geese is the big bad guy of the Fatal Fury series. He speaks English with a very thick accent and just sounds evil (in fact, one of his intro lines is "I stain my hands with your blood"). This version of Geese is also the first character posted here to use the groove systsem. Grooves are essentially different fighting styles, meaning that this one character has multiple ways to fight, depending on his groove.

Stratagies: Go to practice mode and find a groove you are comfortable with. Some grooves allow Geese to run, others give him extra parry and counter moves, others make Geese stronger. No matter what groove you use, practice with his specials, counter moves, and regular attacks. Geese has a lot of power behind him, and more health than the average character.

While Fighting: Geese is TOUGH. He is very skilled at using his counter moves, some of which deal large amounts of damage. When he gets a full power meter, he likes to launch into a massive combo that can leave your character with very little health left. Unless you have an over-powered character, fighting Geese will be very tough, especially with certain grooves.

Special Abilities: Grooves, Counter, Parry, Power Charge, Dodge Roll

Glitches: None that I've noticed. Keep your eyes open.

AI: Like I said before, he's tough. 3/3.

Cheapness: A little cheap, but for the most part Geese is fair (unfortunetely). I'd say 4/10.

Extra Notes: Geese has a sort of "point" system. It doesn't seem to do anything, but it goes up whenever Geese attacks or uses specials, and goes down whenever Geese is hit.

Bottom Line: Get it if you want a challenge.

Thursday, September 11, 2008

Shin Level 2 Akuma

Shin Level 2 Akuma (by Failure)
http://www.megaupload.com/?d=U3BSBUGC

Character Description: A sorta demon-possesed character from the Street Fighter universe, Akuma (also known as Gouki) is usually a boss character. He has similar moves and stats to Ryu and Ken, though he is still middle of the road. In the SF universe, "Shin Akuma" is Akuma at his full strength; regular Akuma voluntarily holds back his power in order to avoid wiping out everyone instantly. This "Shin Level 2" Akuma is from the flash animation MK vs. SF 3, by Proxicide (look for it on Newgrounds). He is powerful, but a work in process that might never be finished.

Stratagies: For the love of whatever diety you worship, learn how to use his super moves! Although his AI doesn't reflect this, Akuma's attacks are kinda hit-or-miss, and sorta slow. His super moves are quite powerful, especially his ultimate move, Shun Goku Satsu. It can easily knock an enemy's health down to zero in no time flat. Also learn how to use his teleportation ability, as it can be the difference between a win or a loss.

While Fighting: Play defensivly, and don't do anything stupid. Akuma can launch some nasty combos at you that can leave your character in dire straits. Although it might be tempting, don't try to kick him or whatever when he's jumping towards you; he can block the attack, land, and attack in the space of a few milliseconds. Just keep blocking, or dodge roll, or something.

Special Abilities: Teleportation

Glitches: Probably my most glitchy character uploaded so far. When playing in debug mode, expect to see the occasional warning text. This doesn't seem to have much effect on gameplay, so you could probably live with it. Also, sometimes if you attack him at the same time he activates one of his supers (a triple uppercut thing), he seems to try to block and teleport at the same time, thus canceling the super move (but at the same time not taking any damage from your attack).

AI: Tough. The AI is able to fight much more effectively than many players, and it can launch rapid-fire attacks that should hardly be possible. For example, Akuma grabs and throws you backwards. He then does an uppercut so quickly that he hits you while you are still flying from being thrown! 3/3.

Cheapness: Actually, Akuma is quite cheap, especially with a full power meter. One of his favorite combos is to trap you in a corner, use his triple uppercut attack, followed by a regular Shoryuken-like uppercut, then kicking you while you lie on the ground, knocking you up high enough for him to use a sort of mega-hadouken, which delivers around 8 hits, then uppercutting you again. While this doesn't happen often, similar moments like these can make you want to scream. 7/10

Extra Notes: Akuma has at least one special move that his AI never uses. Experiment a bit to find them.

Bottom Line: Your call.

Yuri

CvS Yuri (by pji111)
http://www.megaupload.com/?d=OPO5XDJ4
Character Description: A karate girl from the Art of Fighting and King of Fighters series, Yuri is a decent fighter whose moves parody many moves from Street Fighter (including Ryu's Shin Shoryuken and Akuma's Shun Goku Satsu). Her AI can prove challenging.

Stratagies: Yuri's standard attacks are fairly weak, though her specials - especially the higher-level ones - are quite powerful. Try to launch quick attacks using her dashes and dodge rolls to get behind the enemy. If you get right up in an enemy's face, Yuri uses a slightly different attack than normal that pushes the enemy back just enough to still be in range of that button's normal attack. Use this on aggressive enemies that try to get in close. If possible, raise her special meter as high as you can before launching special attacks; her higher-level moves are essentially super-powered versions of her lower-level ones.

While Fighting: Be very careful around her when she has a full special meter. Any one of her special attacks at that point can do considerable damage. Don't try to block when Yuri imitates Akuma's Shun Goku Satsu; it won't work. Just do your best to evade the attack. Other than that, you can fight Yuri anyway you want.

Special Abilities: Power Charge, Dodge Roll

Glitches: There is one glitch that I've noticed. Sometimes, when using Yuri's Shun Goku Satsu-like move to defeat an enemy, the enemy remains standing but is caught in some sort of spinning loop. Since it is still counted as a victory, it has no real effect on gameplay.

AI: Not the best in the world, but she can hold her own against many characters. Probably a 2/3.

Cheapness: Very little. 1/10.
Extra Notes: Yuri's power charge is very slow. Use only when the enemy is knocked down, andthe rest of the time rely on her attacks to fill out your power meter.

Bottom Line: Get it.

Friday, September 5, 2008

Site Update!

Alright, I went ahead and added some important information to the site.

  • I have re-installed WinRAR and it seems to be working. Sorry about the delay, school has been kinda hectic lately. New characters should be posted by Monday or so.
  • I have added a new section to my reviews: Extra Notes. Basically, anything about a character that doesn't fall under strategy or cheapness or whatever will go here.
  • I have added a link to the FAQ with the other important links on the top of the page.
  • Depending on how well the new WinRAR works, I might take down the "Downloading more than one file" post.

That's all for now. Au revoir!

Thursday, August 28, 2008

Technical Difficulties - Please Stand By...

Well readers, I'm afraid that it will be a while until I can add more characters to download. I'm having all sorts of problems with WinRAR...the maximum size files I can create just get smaller and smaller. First I had no problems, than the limit was 5 MB, then 4MB...now it doesn't seem to work at all.

See, it seems that the zombies in my basement had a few more working brain cells than usual, and were able to escape. I joined my ninja army and was able to capture or destroy all but one, with minimal civilian casualties. We found the last one banging his head on my keyboard and getting zombie slime all over everything. By some amazing feat of luck, before we killed the zombie it had been able to open WinRAR and enter some fairly complex code that caused the program to gradually fail. We estimate that one would be more likely to win the lottery five times in a row than for a zombie to do what it did.

Thankfully, my MUGEN data was undamaged. However, if the techs can't reverse the code, I will have to redownload and install WinMUGEN, and that's always a pain. I estimate that there won't be any new posts until next Monday. See you then.

Monday, August 25, 2008

Downloading Characters in More than One File

Due to some crazy restrictions in my version of WinRAR, I can only create RAR files (the files you download) of sizes up to 5 MB. Since I have many, many characters that are far bigger than 5 MB, I've had to get a bit creative with some of these files. So here is the procedure for downloading multiple-file characters:

1: Click the first link underneath the character's name, then download and open the file as normal. You will have a folder containing some of the character's files, usually the .def file and as many others as I can cram in. Extract this to your MUGEN's char folder.

2: Click the next link, download, and open. Instead of a folder, you will just find files. These are the rest (or more of) the character's files that wouldn't fit in the first archive. Extract these files to the character folder that you extracted in step 1.

3: Repeat step 2 as many times as needed.

When all is said and done, your character should work. Enjoy! And we apologize for the inconvienience XD

Sunday, August 24, 2008

FAQ

Another post I should have made earlier. Oh well.

Since I anticipate the need for an FAQ in the future, I might as well make one now. More questions may be added as needed.

Q: What is this website?
A: This is M.U.G.E.N. Archive, a place where you can find MUGEN characters and stages to download for your own copy of MUGEN. It is operated and updated by me, Sirus.

Q: Why is it in blog format?
A: Since I try to include a lot of information about each character I upload, giving each character it's own blog post makes more sense and is much easier than making an entire new webpage per character.

Q: Is this website free?
A: Yes! As long as I have no bandwidth problems, this site will never ask for money nor bombard you with advertising. If however, I start to exceed my free bandwidth and must pay for more, I will probably ask for donations. At no time will you be forced to pay for anything.

Q: What is MUGEN, and where can I find it?
A: MUGEN is primarily a game creation engine, though it is most commonly used for fighting games. MUGEN was developed by a company called Elecbyte, though Elecbyte has since ceased operations. Because of this, pretty much every copy of MUGEN out there is a pirated copy. As such, I will not directly link to a download for it. You can probably find it by using your favorite search engine. For more information, check out MUGEN's Wiki page.

Q: Did you make these characters/stages?
A: No, I did not. Whenever possible, I credit the original maker/coder/team that released the character or stage. It is possible I might create my own characters someday, but I need the proper tools first.

Q: Can I request a certain character/stage?
A: You can always ask, but I cannot guarantee that I'll find or post what you requested.

Q: What do I do if I find something about a character that you missed?
A: If I missed a certain glitch, or if you have different views on how good a character is, or if you have any other comments/concerns, just comment on that post. I check my blog once a day on average, so I'll get back to you.

Q: I have a question that isn't listed here!
A: If you have any other questions, either comment on this post or email me at captain9hawk@yahoo.com .

Saturday, August 23, 2008

Megaman.EXE

Megaman.EXE (by Xande and Ribeiro)
http://www.megaupload.com/?d=96TNXVA1

Character Description: Megaman in his Battle Network series form. In the Battle Network series, Megaman is a computer program (hence the .EXE) that acts as both an avatar and an anti-virus program. The player would collect weapon chips from enemies and use them against viruses and hostile programs, along with his iconic Buster gun. Sadly, many of these abilities are lost on this character.

Stratagies: Since Megaman.EXE's attacks are fairly weak, you'll want to adopt a hit-and-run strategy. Thankfully, his forward dash is essentially a mid-range teleport technique so you can get behind the enemy and hit him a few times. A skilled player can dash back and forth, not giving the enemy time to react. If your enemy tries to stay back, punish him/her/it by using your Buster gun; it has great range, is easy to use, can be fired rapidly, and hits the target instantly. The only problem is the low damage potential. Megaman.EXE can also summon Gutsman and Bass to launch a quick attack, though they too deal low damage. If there is a plus side, you can move after you summon an ally to get in position for the next attack.

While Fighting: Don't be complacent just because Megaman.EXE doesn't do much damage. He's a quick little fighter and has no problems with launching sneak attacks. Always beware of his Buster gun; while he usually doesn't spam it too badly, it is very hard to predict when he'll shoot, and you have little warning before the attack hits.

Special Abilities: Teleportation

Glitches: None.

AI: Surprisingly robust. He's pretty good at throwing combos your way, and many of his attacks knock you into the air so he can hit you again. Level 1 or 2 out of 3, depending on your own skill level.

Cheapness: Hardly any, though he is sometimes fond of his Buster gun. 3/10.
Extra Notes: Megaman.EXE doesn't have extra pallets. For an extra-hectic battle, have 4 MM.EXE's on the screen at the same time. It might be a bit hard to tell them apart after that.

Bottom Line: Get it.

Friday, August 22, 2008

Frieza

Frieza (by CHOUJIN)
http://www.megaupload.com/?d=VTNXF1VL

Character Description: One of the most powerful villians from the Dragon Ball Z universe, Frieza first gained infamy by slaughtering the people of the planet Namek. In MUGEN however, Frieza is merely average. His special attacks do a decent amount of damage, but he doesn't live up to his fearsome reputation.

Stratagies: Playing as Frieza is much better than fighting him. He is actually fairly fast and powerful. Use your teleportation to get behind an enemy attack, and utilize his dashes to run circles around the enemy. If backed into a corner by an aggressive enemy, use his counter: duck, block, and press the teleport button. If timed correctly, Frieza will teleport behind the enemy and blow him up. It costs some power to use though.

While Fighting: Keep hitting him. Frieza, like many of Choujin's characters, spends much of his time power-charging - even if he's trapped in a corner! However, always be careful of a surprise attack, especially after he's fully charged.

Special Abilities: Teleport, Air Dash, Power Charge, Counter

Glitches: None, as far as I can tell.

AI: Not the best in the world, but he gets much smarter when fully charged and can use a variety of nasty super moves against you. He's also fairly good at getting behind you and hitting you. Level 2 out of 3.

Cheapness: Very little/none. In fact, you might feel like a cheap shot for hitting him while he charges! 1/10.
Extra Notes: Frieza, like many DBZ characters, speaks Japanese, and his readme file is almost totally...unreadable. So spend some time in practice mode to learn his moves.

Bottom Line: Get it, especially if you're a DBZ fan. Choujin's DBZ characters are some of the best I've seen.

Thursday, August 21, 2008

Glossary of Terms

Yes, I should have made this post sooner. Shut up >.>

Basically, this post will define some of the terms commonly used in this blog, for those unfamiliar with the terms. I will probably find myself updating this section every so often, and whenever someone asks what a certain term means. Here we go...

AI: The set of instructions that a character controlled by the computer follows. AI can vary greatly between characters, even between different versions of the same character.

Air Recovery: The ability to right yourself in midair and land on your feet. Many characters can do this to one degree or another.

Attack: An offensive move performed by a character that can deal damage to an enemy if it connects.

Beam: A ranged, continuous attack that can deal multiple hits in a short amount of time. Examples include SF3 Ryu's Shinkuu-Hadouken or Piccolo's Super Beam Cannon.

Block: Often done by holding the movement key away from an enemy, blocking can reduce the damage taken by an attack, as well as preventing a character from staggering. Some attacks are unblockable, and must be dodged.

Cheapness: A "cheap" character has the ability to constantly launch hard to dodge/highly damaging moves (see "spam"), or recover large amounts of health, or any other ability that can make a battle badly one-sided. Smart AI does not fall under this category.

Combo: Hitting an enemy several times within a short time span will trigger a combo. There are two main types of combos. Manual combos are when a player strings together regular attacks, and thus may be different each time. Automatic combos are usually triggered by a specific button sequence and are the same each time. Some automatic combos require power to use. For ease of use, I will just use the term "combo" in this blog.

Counter: Similar to a parry, a counter stops the character from taking any damage, but then immidiately launches a counterattack. The enemy is usually stunned for a short time so the counterattack can connect.

Dash: While the term brings running or a quick hop to mind, "dash" is the generic term for double-tapping either the forward or backward movement buttons. These dashes can be just about anything, from a quick flight to teleportation. Some characters also have "air dashes", which is just a dash in mid-air.

Dodge Roll: An ability that allows a character to somersault/otherwise dodge an oncoming attack. The character is usually invulnerable while rolling.

Glitch: Any error with a character, stage, or MUGEN engine that can cause problems. Ranges from visual glitches (wrong colors, missing sprites, etc) to MUGEN-crashing errors. Some glitches can be resolved with some quick editing of a .def file. Others require special tools/knowledge to fix.

Hadouken: Generic term for a simple ranged attack. Often used to describe fireball-like ranged attacks, though just about any ranged attack excluding beams can apply. Refers to Street Fighter's Ryu, who could shoot Hadouken fireballs from his hands.

Health: The "life" of a character. Health shows how much damage a character can take before he/she/it is defeated. Standard health is 1000, though some characters may have more or less.

Parry: The ability to completely block an attack, taking no damage in the process. When used in close combat, parrying can leave an opponent open to attack.

Power: Also known as "special", it is a meter that builds up during fighting and, when it reaches certain levels, can be used to launch powerful attacks/abilities. The amount of power used depends on the strength of the special attack.

Power Charge: The ability of certain characters to quickly build up power. Usually while charging, a character is immobile and vulnerable to attack.

Quick Recovery: The ability to get back on your feet almost instantly after getting knocked down.

Recovery Roll: The ability to roll to one side or the other after being knocked to the ground. This can allow an injured character to get away from an enemy.

Spam: Continuous usage of a certain attack. Any attack (except moves that require power) can be spammed. Spamming is looked down on in some circles, though some see it as a viable way to beat superior opponents.

Stagger: Also known as flinching, it is when a character takes damage and is temporarily helpless. A staggering character is unable to block, attack, or move, leaving him/her/it vulnerable to continued attacks. Some characters (especially very large ones) do not stagger.

Summon: The ability to bring in another character (usually from the same series) to help you.

Teleportation: The ability to cross large distances of the stage without taking damage from attacks. Some characters vanish and reappear elsewhere, while others physically move across the stage (often exhibiting a "sliding" movement). Street Fighter's Akuma character can teleport in this fashion.

Kung Fu Man (Capcom Version)

Kung Fu Man - Capcom Version (Modified from KFM by N64Mario84)
http://www.megaupload.com/?d=IWTP7LC6

Character Description: A modified version of KFM. This one uses all six attack buttons, and has probably quadruple the number of super moves that regular KFM has; most of them taken from Street Fighter characters (see his "Kung Fu Fireball" above"). He also has new intro/win poses and even some "bullet time" moves.

Stratagies: Basically the same as KFM, except you have more super moves to damage your opponants with. You also don't need to get up close and personal if you're taking too much damage - you can now back away and shoot fireballs.

While Fighting: Keeping your distance isn't enough anymore. While this version of KFM doesn't spam his fireballs, he can launch them at you when you are vulnerable, thus damaging you and leaving you open to a counterattack. Try to maintain an offensive and don't give him a chance to use his new damaging super moves.

Special Abilities: Charge, dodge-roll, parry

Glitches: None. Since the basic coding matches that of KFM, this character is astonishingly glitch-free.

AI: Better than KFM's, but still not much of a challenge. Level 1 out of 3.

Cheapness: Again, basically the same as KFM's. 2/10.
Extra Notes: Capcom KFM is a great way to learn how to make a character with advanced moves. He can also be quite fu to play as.

Bottom Line: Get it. If KFM was too basic for you, this guy will be much more exciting.

Wednesday, August 20, 2008

Kung Fu Man

Kung Fu Man (by Elecbyte)
http://www.megaupload.com/?d=V7IOXF3A

Character Description: Kung Fu Man, or "KFM" is the original MUGEN fighter. An original character created by the makers of MUGEN, KFM is a fairly basic character model. He is dressed in what looks more like a karate outfit, but oh well. He only uses four of the six attack buttons and has only two real super attacks, but his power lies in his ability to chain attacks together, and even throw his supers into his combos.

Stratagies: Learn how to utilize his combos! In the right hands, KFM can take on some of the more powerful fighters to be found (though he falls far short of being able to take on "bosses" without a seriously skilled player).

While fighting: Try to keep your distance. KFM's attacks may be a bit weak, but if you let your guard down you can find yourself with a few hundred less health. His combos are more damaging than you'd expect.

Special Abilities: None, unless you count double-jump as an ability. KFM is a very basic character.

Glitches: None. Elecbyte made sure KFM was perfect. Unless your MUGEN engine itself is messed up, you will never see a warning for him in debug mode.

AI: Surprisingly capable of bouncing back from near losses, though not much good against even moderately skilled players. Other AI or total MUGEN newbs are the only ones who might have a problem. Skill level 1.

Cheapness: Very little. Sometimes his combos can frustrate a newbie, but he is a very fair
character. 2/10

Extra Notes: KFM's code and sprites are used as the basis for just about every character out there. If you have any desire to make characters of your own, grab KFM just for that reason.

Bottom Line: Get it. A must-have for any self-respecting MUGEN player.

How to Download Files

Ok, for all those who are new at downloading MUGEN files, here's a quick rundown on what to do.

1: First, you will need WinRAR or some other unzipping program. Search the Internet to find it. You can get a free version. Download and install it before moving on.

2: Click the link, which will take you to Megaupload. Near the top of the screen, enter the 3-letter character prompt into the designated text box. You will then have to wait about 45 seconds to use the free download.

3: When you click the download button, choose "Open". The file will download and open in WinRAR. Select the folder in the archive and extract it to your character folder for MUGEN.

4: All done!

Tuesday, August 19, 2008

How the Reviews Work

These reviews can get fairly in depth, but then again, it's better than flying blind isn't it?

First, a picture of the character (often just standing) will go here.

Character Description: Appearence, types of moves, some backstory and game series (if availible).

Stratagies: Some things to consider while playing as this character.

While fighting: Some things to keep in mind while fighting this character.

Special Abilities: Teleportation, power charge, parry, etc.

Glitches: Anything from miscolored sprites to game-crashing errors.

AI: Some description of the character's AI, and a rating from 1 to 3 (for use in Arcade mode).

Cheapness: How cheap the character is, on a scale from 1 to 10 (10 being cheapest).

Extra Notes: Any final words about a character that don't really fall into the above categories.

Bottom Line: Get It, Skip It, or Your Call.

Other pictures may be scattered about the review. These pictures may be of anything, but are most often cool moves or humorous moments.

A final note about my review system: I am just one person, so my reviews are kinda limited by my own skill levels and biases. If any of you have anything else to add about the character in question, feel free to mention it in the comments.

I believe that's it. Stay tuned! The first downloads will start being put up either tomorrow or the day after :D

My favorite character

Who's my top character, you ask? Well, that would have to be Lauren Revolt, the guy in green. He's an edit of a character called Gato (which I will upload at a later time), though Lauren's AI and moves are far superior to Gato's in just about every way. In fact, the video on the left side of the screen showcases some of Lauren's moves and skills.

Many of Lauren's attacks are capable of causing major damage to just about any fighter (provided that you are using standard health), if not defeating them outright. For instance, this attack that I call "Demon Rush":





First, he charges up his attack. Everything else freezes.












Lauren darts forward and starts smashing his opponant.













A mighty kick sends his opponant high into the air.












When he comes back down, Lauren continues his assault.












They fly high into the air...












BOOM!!!


Look at all the damage that attack did!

If Lauren has a weak point, it's that many of his attacks do next to no damage if blocked. However, a skilled Lauren user will be able to break through an enemy's defense and unleash some of Lauren's power.

At this time, I will not be sharing Lauren. I plan to save him for a special occassion...maybe on the first birthday of this site? ;)

Monday, August 18, 2008

MUGEN Archive is up and running!

Hey any and all readers! I know you're hoping for some characters ASAP, but I have some things to take care of first (such as choosing a host for the downloads, making screenshots, and all that jazz). Hopefully, I'll be able to post my first character within a week. If not...well, it's not like I have any fans to disappoint yet, now do I? :)

I'm still trying to get figure out how to work this blog thing. I also need to figure out how to create workable ZIP or RAR files. Any help in those areas would be much appreciated.

Seeing as how I have school in the morning, I'm gonna wrap this up. G'night!