Thursday, August 21, 2008

Kung Fu Man (Capcom Version)

Kung Fu Man - Capcom Version (Modified from KFM by N64Mario84)
http://www.megaupload.com/?d=IWTP7LC6

Character Description: A modified version of KFM. This one uses all six attack buttons, and has probably quadruple the number of super moves that regular KFM has; most of them taken from Street Fighter characters (see his "Kung Fu Fireball" above"). He also has new intro/win poses and even some "bullet time" moves.

Stratagies: Basically the same as KFM, except you have more super moves to damage your opponants with. You also don't need to get up close and personal if you're taking too much damage - you can now back away and shoot fireballs.

While Fighting: Keeping your distance isn't enough anymore. While this version of KFM doesn't spam his fireballs, he can launch them at you when you are vulnerable, thus damaging you and leaving you open to a counterattack. Try to maintain an offensive and don't give him a chance to use his new damaging super moves.

Special Abilities: Charge, dodge-roll, parry

Glitches: None. Since the basic coding matches that of KFM, this character is astonishingly glitch-free.

AI: Better than KFM's, but still not much of a challenge. Level 1 out of 3.

Cheapness: Again, basically the same as KFM's. 2/10.
Extra Notes: Capcom KFM is a great way to learn how to make a character with advanced moves. He can also be quite fu to play as.

Bottom Line: Get it. If KFM was too basic for you, this guy will be much more exciting.

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